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AI Insights · Timothy · July 2021

Top 5 Hypercasual Games Performance in Guatemala for Q2 2021

Discover the performance trends of the top 5 hypercasual games in Guatemala during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games Performance in Guatemala for Q2 2021

In Q2 2021, the top 5 hypercasual games in Guatemala showcased varying performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Bridge Race from SUPERSONIC STUDIOS LTD saw a notable increase in weekly revenue, peaking at approximately $60 in the week of May 31. Weekly downloads were impressive, starting from 5.3K at the end of March and reaching a high of 51.2K in the same week as the revenue peak. Active users also showed a significant rise, from 5.6K at the end of March to a peak of 135.9K in early June, before ending the quarter at 134.2K.

Paper Fold by AI Games FZ witnessed a steady climb in weekly downloads, starting at just 100 at the end of March and peaking at 37.2K in mid-May. The game generated $14 in revenue in the final week of June. Active users followed a similar upward trend, reaching a peak of 107.4K in late May before declining to 53.8K by the end of June.

Hair Challenge from Rollic Games experienced a gradual increase in downloads, starting from just 4 in early April and reaching nearly 29K by the end of June. The game generated $5 in revenue in the last week of June. Active users showed a steady increase, peaking at 100.1K at the end of the quarter.

Animal Transform: Epic Race 3D by HippoTap, LLC saw its weekly downloads peak at 28.4K in mid-April before experiencing fluctuations and ending the quarter at 19.8K. The game generated $12 in revenue in late May. Active users peaked at 42.4K at the end of June, showing a steady increase from mid-June onwards.

Tangle Master 3D, also from Rollic Games, had a strong start with 16K downloads at the end of March, peaking at 26.1K in early April, before gradually declining to 6.6K by the end of June. The game's revenue peaked at $29 in mid-May. Active users followed a similar trend, peaking at 94.1K in early April and ending the quarter at 38.6K.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021